Screenshots!
Saturday, January 31st, 2009Ok as promised here are a few screenshots, I tried to get good ones but its so hard with all the different things going on. I just wanted to show some of the interesting weapons and enemies. Keep in mind alot of this stuff isnt from the final game, its still being made, and there are just a few random enemies on screen. And the bullet patterns are just little tests.
The laser and rocket enemies, the lasers can rotate, the rockets will home in on you untill close then ‘deactivate’. Here im using the ‘ray’ wingman and ‘classic’ primary weapon:
This was my poor attempt at showing the bullet scraping effects, the bullets were moving fast so its quite hard lol, also there are 2 other special enemies. One explodes on death destroying things within range of the blast, the other causes your bullets to gravitate towards it when its active:
This is just the Rocket bomb, it isnt really being shown in full because most of the enemies are already dead, but in the actual game the rockets will always hit every enemy on screen, making it fun to watch when the screen is full of enemies:
The last one is the meteor attack, this looks better when its actually moving lol:
Ive made all the special enemies now, they still need a bit of extra work but Ive narrowed it down to 7. The 3 I removed were a teleporting enemy, it just wasnt very fun and kinda felt too random. An enemy that aims at the player, all enemies now have the ability to aim at the player so that enemy was pointless. The last was a panic enemy, this just speeds up and fires lots of bullets at low health. I thought it was also pointless and kinda hard to notice among the chaos.
I can start making maps soon, once Ive got an editor and smoothed out a few un-polished bits of the core of the game. Also I think Ive decided on a system for the bosses, but Ill keep it a secret for now. It should be extremly cool.