Archive for March, 2009

Frantic 2

Saturday, March 21st, 2009

Based on feedback Ive recieved so far Ive started making a few changes to the game. The main one is obviously difficulty, I like that the game has high difficulty as Ive played it ALOT, and its alot more fun to test things when I find them challenging. But obviously its not ideal, so Ive decided to seperate the game into 5 diffuculties. This is a bit extreme but I want to make sure theres always a challenging mode for people who wanna replay the game many times, but I also want to make sure the game is alot easier in the easier modes, as it is I think its too hard, especially in comparison to Frantic 1.

Ok, theres many other smaller changes, Ive changed how fast the coins move, there is now an option for a black background ( I gave in ). The levels will be altered to give a slower start. All levels will be polished up so that killing every enemy is actually possible, and things are a little less ‘jerky’. Some of the in level bullet patterns will probably be toned down and tweaked a little.

All the bosses released in the Beta version will be either replaced for fixed up so they arnt as cheap, and the balance will be sorted out ( boss 3 wont be impossible lol). Also the minibosses will be given less health. The bosses will actually convert bullets in to coins as in Frantic 1. Ill also be balancing the weapons up a bit. Not to mention a ton of other polish related things.

Finished 9 new bosses today, just in the process of making sure they are balanced and fun in each difficulty.

Prolly upload a gameplay video later if I find the time, and energy lol.

Little Preview

Wednesday, March 18th, 2009

A poorly made preview of a boss in Frantic 2. The music is called Devourer by Devastus.This doesnt really represent the final game but it gives you a good idea, its boss 3, in hard mode:

Ahhh!

Wednesday, March 18th, 2009

Ive released the early closed beta to the people who contacted me, if I havent contacted you and should have just gimme a reminder at my email in the about section, or here if I already have your address.

Feel free to post feedback here if youde rather not email me.

Boss Editor

Friday, March 6th, 2009

Im currently busy making the boss editor, I figured if I want the boss making process to run smoothly (im making 30 unique bosses) I should have a decent editor. This has turned out to be ALOT more complicated than I origionally thought. I knew the bosses were complex, but making somthing that edits these complex bosses adds alot of.. well.. complexity. The editor is only partly complete, I still have to add the ability to edit the bosses parameters, add and modify turrets.. and on top of all that edit the bullet patterns - which alone is a nice bit of coding madness.

 Boss Editor screenshot

As you can imagion this is pretty fun to play with, I might release both my level editor and boss editor on the release of Frantic 2 to just to see what crazy creations people can come up with, although theres alot of things stopping this from being easy, sharing the map data, and playing other peoples maps is not really supported by the games code. Although releasing a player level pack is tempting if enough good levels are made. Or maybe just a series of bosses, as making and playing bosses is a hell of alot more fun than making levels.

Ill begin the beta testing once Ive got some fun working bosses.

Early beta FRANTIC 2!

Monday, March 2nd, 2009

Im doing a small early beta test, if youve shown interest or have interest and I havent already contacted you I apologize. Im very busy at the moment and Im struggling to keep track of all the people who have contacted me.

If I havent contacted you post here or send me an email (chui at live .co. uk).

This is early beta testing, the game is quite a mess and I dont wanna just throw it out into the open untill a few people with interest have had a play with it and told me everything Im doing wrong. Also its probably got a few bugs in it that need sorting out.

As Ive said im really busy so youll have to be patient with me.

As for as progress with the game, still making levels, playing with boss ideas, generally messing about with all the different systems in the game. So not much to say really, lots to do though! :D